Ah sequence breaking, for those that aren't familiar with the term it essentially means going through a game out of order. A classic example of this is Super Metroid where Samus can wall jump on one wall so you can get many power ups and access areas earlier than you should. Can sequence breaking be done with more modern games? I have seen it done in Legend of Zelda Twilight Princess but mostly more modern games are programed better so the player can't play outside of the rules. I want to talk about sequence breaking in Kingdom Hearts Birth by Sleep on the PSP.
In this game you can sequence break and get abilities that you either can't get on your first play through a world or that you can't get altogether. The way to do it is very simple, with any character (Ventus, Aqua, Terra) equip Sliding Dash. Sliding Dash lets you race across the screen in the direction that you're facing. Equipping two or three of these allows you to do multiple long range air dashes. This also makes some platforming parts of the game easier. Like collecting the parts of Cinderella's dress as Ventus. It also makes navigating the confusing mouse-hole area a bit easier. It allows you to pick up the Tornado Strike ability easily in Maleficent's castle. The best ability that it helps you get is Superglide. Superglide can only be gotten by Terra (I believe) because he gets the glide ability in his storyline.
To do this you must go to Disney Town and you can do this as soon as you can access Disney Town. Go through the sewers and you'll see a generator, hit it with a few thunder attacks to activate the platforms. Make your way up to Pete's Playroom and use the pinball table to put you back in the raceway area. You'll see a chest way on the other side of the screen, that's your destination. Defeat the enemies and don't fall. Jump on the crates and face the chest. Jump up as high as you can and move forward, use sliding dash twice towards the chest and you'll make it. In the chest is superglide, have fun!
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